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For an enemy's permanent effect, see Attributes.

Status Effects are effects that players can get and apply during a battle. Applied status effects show their corresponding icon above a player/enemy, along with their current duration and level if applicable.

As the player levels up, the chances of gaining negative status effects lowers while also increasing the chances of applying negative status effects to enemies.

There are currently 48 status effects in-game as of Demo 5.

Passive Buffs

Passive Buffs can positively impact their target by restoring/increasing their stats, preventing debuffs, or providing unique positive effects.

Passive Buffs
Icon Name Effect Source
HP Regen Status
Status Effects#Passive Buffs HP REGEN

(Buff)
Target indirectly gains Heart Points X per turn, can not overheal. Will not use up a turn if the target is already at Max Heart Points HP.

Due to indirect heal, will not prevent mortal damage.

Constant:
SP Regen Status
Status Effects#Passive Buffs SP REGEN

(Buff)
Target gains Special Points X per turn, up to their maximum Special Points SP. Will not use up a turn if the target is already at Max Special Points SP. Constant:
DEF Up Status
Status Effects#Passive Buffs DEF UP

(Buff)
Target gains Attributes#Defense X. Constant:
Focused Status
Status Effects#Passive Buffs FOCUSED

(Buff)
Increases the window of the target's action commands by 50% per level. Constant:
Fine Status
Status Effects#Passive Buffs FINE

(Buff)
Temporarily prevents and removes any debuffs. Constant:

Varying:

NRG Regen Status
Status Effects#Passive Buffs CONCENTRATION

(Buff)
Target gains Sword Energy 0.X per turn, up to their maximum Sword Energy NRG. Constant:
Spiky Status
Status Effects#Passive Buffs SPIKY

(Buff)
Attackers targeting the target with a melee attack take Combat X upon damaging the target. If the damage is countered, increases counter damage by Combat X instead.

The target gains Attributes#Spiky Spiky if they don't already have it.

Constant:
Peeling Orange Status
Status Effects#Passive Buffs PEELING ORANGE

(Buff)
After the effect wears off, all members of the target's party gain Heart Points X and Special Points X.

Exclusive for Orange Orange.

Constant:
Bodyguard Status
Status Effects#Passive Buffs BODYGUARD

(Buff)
Redirects 50% of damage taken by the target to the applier of this buff. Constant:

Varying:

Detachment Status
Status Effects#Passive Buffs DETACHMENT

(Buff)
Target gains Status Effects#Removed on Strike Lv. X ATK UP up to Lv. 10 equal to Combat X received. Constant:
Stretchy Status
Status Effects#Passive Buffs STRETCHY

(Buff)
Steals TIX TIX from the player on hit (if possible*) and increases it's level by an amount equal to the Combat Damage done to the target. Once the level reaches Status Effects#Passive Buffs Lv 10 STRETCHY, the enemy with the buff gains Heart Points 5 and the effect is removed. Constant:
Stinky Status
Status Effects#Passive Buffs STINKY

(Buff)
All members of the target's team take 20% less damage.

Bypassed by Combat#Pierce Defense Pierce Defense and Status Effects#Passive Buffs PIERCE DEF.

Constant:
Halved Damage Status
Status Effects#Passive Buffs HALVED DAMAGE



(Buff)

Target takes Combat Halved Damage from attacks.

Bypassed by Combat#Pierce Defense Pierce Defense and Status Effects#Passive Buffs PIERCE DEF.

Target under this effect reduces their rolling Heart Points HP by 50% during it's duration.

Constant:

Varying:

Piercing Status
Status Effects#Passive Buffs PIERCE DEF

(Buff)
The target's attacks will receive the effects of Combat#Pierce Defense Pierce Defense. Constant:

Varying:

Persevere Status
Status Effects#Passive Buffs PERSEVERE

(Buff)
Target is unable to go below Heart Points 1.
  • The target will be defeated when this effect expires while having Heart Points 1.
Constant:
Item HP Status
Status Effects#Passive Buffs ITEM HP+

(Buff)
All direct healing will heal the target an extra Heart Points +X. Constant:
Item SP
Status Effects#Passive Buffs ITEM SP+

(Buff)
All direct Special Points SP recovery will restore the target an extra Special Points +X. Constant:

Passive Debuffs

Passive Debuffs can negatively effect the user by making them weaker, damaging them, or preventing certain actions.

Passive Debuffs
Icon Name Effect Source Cures & Immunities
ATK Down Status
Status Effects#Passive Debuffs ATK DOWN

(Debuff)
All of the target's attacks lose Combat X. Constant: Cured By:

Immunities: N/A

DEF Down Status
Status Effects#Passive Debuffs DEF DOWN

(Debuff)
Target loses Attributes#Defense X. Constant:

Varying:

Cured By:
Poison Status
Status Effects#Passive Debuffs#Passive Debuffs POISON

(Debuff)
Target takes Combat X at the end of each turn. Constant:

Varying:

Cured By:

Immunities:

*
*
Status Effects#Passive Debuffs BURN

(Debuff)
Target takes Combat X at the end of each turn. Constant:

Varying:

Cured By:

Immunities:

Stung Status
Status Effects#Passive Debuffs STUNG

(Debuff)
Target takes Combat X at the end of each turn. Constant: Cured By:
Bighead Status
Status Effects#Passive Debuffs BIGHEAD

(Debuff)
Reduces the window for the target's action commands, while making the target's head twice as big. Constant: Cured By:
Small Status
Status Effects#Passive Debuffs SMALL

(Debuff)
Target loses Combat 2 and becomes half sized. Attack power cannot be reduced to lower than Combat 1.

If a player guards an enemy attack with Status Effects#Passive Debuffs SMALL, this would reduce the attack power by Combat 1 instead.

Constant:

Varying:

Cured By:

Immunities:

Butterfingers Status
Status Effects#Passive Debuffs BUTTERFINGERS

(Debuff)
Target cannot use any moves, items or SFOTH swords that directly damages a target(s). Constant: Can't be cured.
Silenced Status
Status Effects#Passive Debuffs SILENCED

(Debuff)
Target cannot use any moves that cost Special Points SP. Constant: Cured By:
Ankh Status
Status Effects#Passive Debuffs ANKH

(Debuff)
When the target takes damage, the applier heal Heart Points X. Constant:

Varying:

Cured By:
Painted Status
Status Effects#Passive Debuffs PAINTED

(Debuff)
Makes the target tinted with a color based on the player's menu flavor, increases the amount of damage the target takes by Lv. amount. Constant: Cured By:
Frog Status
Status Effects#Passive Debuffs FROG

(Debuff)
Turns the target into a frog and reduces Combat Damage to 0 for all attacks. Constant: Cured By:

Removed on Strike

Removed on Strike status effects last for an indefinite amount of turns, and are only removed when they take effect.

Removed on Strike
Icon Name Effect Source
First Strike Status
Status Effects#Removed on Strike FIRST STRIKE

(Buff)
Target's attacks will deal more Combat X.

Can stack with Status Effects#Removed on Strike ATK UP.

  • Will always be removed after the user's attack.
Constant:
ATK Up Status
Status Effects#Removed on Strike ATK UP

(Buff)
Target's attacks will deal more Combat X. Constant:

Varying:

Enchant Burn Status
Status Effects#Removed on Strike BURN ENCHANT

(Buff)
Target's attack applies Status Effects#Passive Debuffs Lv 2 BURN for X turns on successful hit. Constant:

Varying:

Enchant Poison Status
Status Effects#Removed on Strike POISON ENCHANT

(Buff)
Target's attack applies Status Effects#Passive Debuffs#Passive Debuffs Lv 2 POISON for X turns on successful hit. Constant:

Varying:

Enchant Ice Status
Status Effects#Removed on Strike FREEZE ENCHANT

(Buff)
Target's attack applies Status Effects#Turn Based Lv X FREEZE for 3 turns on successful hit. Constant:

Varying:

Confusion Enchant Status
Status Effects#Removed on Strike CONFUSION ENCHANT

(Buff)
Target's attack applies Status Effects#Turn Based Lv X CONFUSION for 3 turns on successful hit. Constant:
Charged Status
Status Effects#Removed on Strike CHARGED

(Buff)
Triggers an enemy's special move. Constant:
Dodgy Status
Status Effects DODGY

(Buff)
All attacks phase through the target, loses one level at the end of the turn when phasing any attack. Constant:
Shield Status
Status Effects#Passive Buffs SHIELD

(Buff)
Target will deflect incoming attacks, loses one level after the move if deflected by the effect.
  • Superguarding preserves the effect.
Constant:

Turn Based

Turn Based effects can change how the target is able to use their turn, such as nullifying or adding a turn.

Turn Based
Icon Name Effect Source Cures & Immunities
Frozen Status
Status Effects#Turn Based FREEZE

(Debuff)
Target cannot use any moves and cannot guard. After being removed, target gets Combat X equal to the effect's level. Constant:

Varying:

Cured By:

Immunities:

Dizzy Status
Status Effects#Turn Based DIZZY

(Debuff)
Target has a X/(X+1) chance to skip their turn. Target also becomes visually dizzy.
  • Only applies when the target uses an action that deals damage.
Constant:

Varying:

Cured By:

Immunities:

Confusion Status
Status Effects#Turn Based CONFUSION

(Debuff)
Target has a X/(X+1) chance to hit themself or an ally instead of their intended action. Target also becomes visually dizzy. Constant:

Varying:

Cured By:

Immunities:

Fast Status
Status Effects#Turn Based FAST

(Buff)
Target gets two actions per turn. Their idle animation moves twice as fast.
  • In solo play, both the player and the enemy take turns in acting out two turns at once.

Currently exclusive to enemies, although players gains an extra turn in solo.

Enemies that have the Attributes#Double Turns Double Turns attribute are immune to this effect.

Constant: Removed By:

Immunities:

Slow Status
Status Effects#Turn Based SLOW

(Debuff)
Target skips every second turn. Their idle animation will become twice as slow. Constant: Cured By:

Immunities:

Exhausted Status
Status Effects#Turn Based EXHAUSTED

(Debuff)
Target cannot use any moves. Constant: Can't be cured.
Sleep Status
Status Effects#Turn Based SLEEP

(Debuff)
Target cannot use any moves and cannot guard. Constant:

Varying:

Cured By:

Immunities:

Unique

Unique effects provide a mix between a positive and negative effects or grant a user a new ability.

Unique
Icon Name Effect Source Cures & Immunities
Big Status
Status Effects#Unique BIG

(Buff/Debuff)
Target gains Combat 2 and becomes double sized, but cannot superguard. Constant: Removed By:
Undead Status
Status Effects#Unique UNDEAD

(Buff)
Target revives when this status effect expires. Constant: Can't be cured.
Invisible Status
Status Effects#Unique INVISIBLE

(Buff/Debuff)
All attacks phase through the target. Target cannot use any moves and cannot guard. Constant: Can't be cured.

Removed

Removed effects are removed or are scrapped from the game.

Removed
Icon Name Effect Source
N/A Sword Pierce

(Buff)
All Sword Sword cards pierces all enemies' Attributes#Defense Defense. Constant:

Overwriting Effects

When an effect is applied to a target that already has the same effect:

When an effect is applied to a target that is the opposite of that effect:

Trivia

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References

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