Attributes are permanent effects that are hard-coded onto specific enemies. Attributes are denoted by a symbol below the enemy's health bar, with each symbol representing a specific attribute.
Most enemy drops depend on what attribute the given enemy has; attribute-less, Attributes#Flying, and Attributes#Spiky
Spiky enemies each have their own loot tables, and those loot tables are not shared across chapters. Spiky Killbot is an exception to this, as even though it has both the Attributes#Spiky
Spiky and Attributes#Flying attributes, it shares its loot table with the Cheeky Eagle. The Mimic is also an exception, and does not share its loot table with any other attribute-less enemy.
There are a total of 16 different attributes in the game as of Demo 5 (14 if Stance attributes are counted as one).
Normal Attributes
Chapter 1
| Icon | Name | Description | Enemies |
|---|---|---|---|
| Defense | Defense is denoted by a blue shield icon with a white number inside. This attribute is given to a variety of enemies, generally if they have power or are shielded by something.
Defense reduces the damage taken by an instance of damage by the total base value shown on the enemy/player and any applicable Status Effects#Passive Debuffs The first enemy to have Attributes#Defense |
Most enemies and bosses within the game has this attribute. | |
| Flying | This attribute is one that is denoted by an icon of a yellow wing. These enemies cannot be targeted by most Combat If Sword or any attack similar to it is used in a battle with Attributes#Flying enemies, it will target the nearest non-flying enemy. If none are present, that card is unusable. The first enemy to have Attributes#Flying is Winged Nooblet. |
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| Spiky | Sometimes called sharp or spiked, this is denoted by a grey spike icon. This attribute is intuitively given to enemies with spiked appearances. Unless the user has the Cannonball card equipped, enemies with this attribute are completely immune to damage from Attributes#Projectile Deflecting The first enemy to have Attributes#Spiky Attempting to use a Attributes#Projectile Deflecting If an enemy were to apply Status Effects#Passive Buffs The first enemy to have Attributes#Spiky |
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| Mobile | Mobile is an attribute which allows the enemy to attack before the players' actions (if solo, after the player's first move).
Enemies with this are able to stop a player from attacking if it applies Status Effects#Turn Based This attribute is ignored by any actions with "priority", being any moves within the Special or Strategies category, as well as using items. The first enemy to have Attributes#Mobile Most Attributes#Double Turns |
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| Ball Weakness | Ball Weakness causes enemies with Attributes#Defense The first enemy to have Attributes#Ball Weakness |
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| Broken Defense | An enemy gains this attribute when an enemy with Attributes#Ball Weakness Only used to signify that the Attributes#Defense |
Chapter 2
| Icon | Name | Description | Enemies |
|---|---|---|---|
| Burn Weakness | This attribute is given to mostly plant-like enemies, as well as a few undead, which multiplies the level of Status Effects#Passive Debuffs The first enemy to have Attributes#Burn Weakness |
Chapter 3
| Icon | Name | Description | Enemies |
|---|---|---|---|
| Double Turns | This attribute allows the enemy to move twice per turn. It is denoted by a grey rabbit icon.
This functionally has the same effect as Status Effects#Turn Based If an enemy with Attributes#Double Turns The first enemy to have Attributes#Double Turns |
Chapter 4
| Icon | Name | Description | Enemies |
|---|---|---|---|
| Invincibility In Numbers | An enemy with this attribute gains Attributes#Defense Despite how attacks like the Dynamite has Combat#Pierce Defense Attempting to use Launcher or Firecracker on an enemy with this attribute would not damage the surrounding enemies. This attribute is immediately nullified as soon as you defeat the last remaining enemy on the field. The first enemy to have Attributes#Invincibility in Numbers |
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| Item-Resistant | Enemies with this attribute are not affected by damage based Items The first enemies to have Combat#Item-Resistant |
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| Disables NRG | An enemy with this attribute removes players' ability to use Sword Energy The first enemy to have Attributes#Disables NRG |
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| Flaming | Enemies with this attribute are immune to Ball attacks and Status Effects#Passive Debuffs Functionally similar to Attributes#Spiky The first enemy to have Attributes#Flaming |
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| Changes Stance | Switches between Attributes#Projectile Deflecting An enemy with this attribute will gain the effects of Attributes#Projectile Deflecting If the enemy with this attribute successfully receives damage from an attack, items, or specials, they will switch to the other variant once the attack is done. The first (and currently only) enemy to have Attributes#Changes Stance |
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| Projectile Deflecting | A subset of Attributes#Changes Stance The enemy will deflect all Attributes#Projectile Deflecting The first enemy to have Attributes#Projectile Deflecting |
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| Melee Deflecting | A subset of Attributes#Changes Stance The enemy will deflect all Combat The first enemy to have Attributes#Melee Deflecting |
Chapter 5
| Icon | Name | Description | Enemies |
|---|---|---|---|
| Explosive | Enemies with this attribute will deal Combat The first (and currently only) enemy to have Attributes#Explosive |
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| Armor | An enemy with this attribute gains Attributes#Shield When the Attributes#Shield Using Slingshot on a Attributes#Shield The first, and currently only enemy to have Attributes#Shield |
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| Broken Armor | An enemy gains this attribute when their Attributes#Shield Only used to signify that the Attributes#Shield |
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